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10.28.2014

The 2¢ Review: Super Smash Bros. 3DS

Once again Nintendo's leading characters step back into the arena. (Nintendo)
It’s been over six years since the last entry in the series, but a new Super Smash Bros. has finally arrived. It’s just a little unfortunate that it happened to land on the Nintendo 3DS first. Now before fans start crying out “Let’s settle this in Smash!”, take into consideration that the Super Smash Bros. series has for the last four entries been a home console title where large screens, durable controllers, and a couch offered the ideal setup for an evening of mascot pummeling pandemonium.

9.23.2014

Ori and the Blind Forest Prologue Trailer is Pure Magic

     As we draw closer to Ori and the Blind Forest's fourth quarter release date, Microsoft has released the 10 minute prologue to the game, and it is absolutely enchanting.


    This trailer initially premiered at the TGS 2014 and Microsoft's own Moon Studios has created this game and loaded it with painterly visual beauty and motion.  I've been keeping an eye on this since it was announced at the E3 2014 back in June and each new piece of video is even more stunning than the last.  With the 2d "Metroidvania" puzzle-platforming and vast array of locations from dark caves to bright fields, Ori definitely looks like the Hayao Miyazaki films that inspired it.

     Ori and the Blind Forest will be released on Xbox One and PC, then later on the Xbox 360.

7.21.2014

Mighty No. 9: The New Gameplay Trailer is Stunning

     Comcept's Mighty No. 9 looks like it's going to be the MegaMan we've always wanted, but never received.  Seeing the trailer has only strengthened that belief.  Watching it in motion has dispelled many of my early reservations for this project.


     I'm going to extend an early heartfelt thanks to Keiji Inafune for this trailer- because it looks to be everything gamers have wanted in an homage to retro gaming.


     Source [ Mighty No. 9 ] via [ Kickstarter ]

7.02.2014

Super Time Force Ultra: Coming to PC (Steam)

Steam powered time travel!
     Good news, Capybara Games is bringing Super Time Force to the PC through Steam.  Now Capybara has not only decided to bring the game to more than just Xbox users, but they are giving it the Ultra treatment.  Exactly what that "Ultra" refers to remains unrevealed.
     First, Super Time Force Ultra is coming to Steam this summer! We’ll be bringing STFU to PC players in the not-so-distant future, and while we’re at it, we’re adding some very cool (but presently very secret) stuff to our crazy time-traveling game!
     This is great news considering Capy can expand their fanbase simply by getting out from the Xbox exclusivity and giving some others a chance to play this innovative time manipulating game so we may play with our dead selves.  I wonder what fine things may be added with the Ultra title?  New levels, even more characters, or additional challenge modes?  Whatever it is, I trust it'll be amazing.

     Also available is the 53-track soundtrack to the game by chiptune artist extraordinaire 6955.

     Source [ Capy Games

6.16.2014

E3 2014: 'And the winner is…'

The "Big 3" square off once again during E3 2014
With E3 coming to a close on June 12, 2014, gamers finally have time to sit back, catch their breath, and take in all the information that this year’s expo has bestowed upon them. From trailers to new tech, to gameplay demos and reveals, this year was another information-packed year, all kicked off again by the “Big 3” – Microsoft, Sony, and Nintendo.

6.14.2014

The STEAMBOY Project: E3 2014 Trailer

     As someone who just recently jumped from consoles to PC gaming, I am greatly looking forward to the recently announced SteamBoy Machine.  With the trailer we get only the looks and none of the concrete details.  Valve's 3rd party project has me hooked- I would love to be able to take my Steam library of games on the go, and it looks like I soon will be able to do such.


     From the video we can see it looks like a Steam controller with 8 extra buttons (D-pad and 4 keys) as well as 4 triggers.  With what little we are given, I remain optimistic, despite knowing none of the current hardware specs or cost.

     UPDATE:
     According to [ Escapist Magazine ] the design should include:
  • A quad-core CPU
  • 4 GB RAM
  • 32 GB Built-in Memory
  • 5" (16:9) touchscreen.
     I have a great fondness for my handhelds, the DSs, PS Vita, and even my old GBA is still great for portable gaming, and if SteamBoy pulls this machine off and it works even moderately well, they'll have me on board.

6.05.2014

The Vanishing of Ethan Carter: First Trailer: Welcome to Red Creek Valley

     I've been following the news of this small and interesting indie game for about a year and now we finally get an actual trailer so we can see some of the shots in motion.

     The Vanishing of Ethan Carter is a first-person weird fiction horror in which you - Paul Prospero, an occult detective - try to solve the mystery of a missing boy named Ethan Carter.
          This trailer gives us a promising look at a supernatural detective mystery, and I for one am quite intrigued to see what else this horror story has to offer.  The Astronauts have certainly created an atmospheric environment for us.

     Source [ The Astronouts ]

5.04.2014

Super Time Force: PREPARE TO DIE DIE DIE! on May 14th!

     Even though I don't own either of the Xbox systems, Super Time Force is a game that has me seriously reconsidering that position.  Perhaps, after a while it may work it's way to the other consoles, but in the mean time, I'll be playing this on my friends' systems.



     After seeing this glorious new trailer, it looks to live up to all my childhood dreams of a shooter that is absolutely bonkers in scope.  All of my 80's pixelated shooter gaming dreams are coming true.  Time travel, hilarity, and working with your dead ghost- what else could you ask for in a game like this?  I mean, come ON, there's a character called Dolphin Lundgren- how can you not like that?!?

     Previously I didn't know about the rewind feature, I thought it was just restarting the level with your ghost attached.  So will this work like Braid's time rewinding mechanic, or will it be limited to only when you die?

4.25.2014

Mad Max: Magnum Opus Trailer and a Delay

     WB Interactive Ent. announced today, coupled with this new trailer, that the upcoming Mad Max game will be delayed until 2015.  If developer Avalanche Studios can make this even partially as good and replayable as the vastly entertaining Just Cause 2, this wait will be a good thing.


     The "Soul of a Man" trailer showed off some very Batman: Arkham City like combat and gameplay, but with the new "Magnum Opus" trailer we are given some ideas of how important a role vehicles are in the new game.  The Magnum Opus is the car Max will be building to replace the stolen Interceptor, which will be necessary for survival in Wasteland these vehicles must be upgraded into four-wheeled engines of destruction and mayhem.  Perhaps they are expanding the open world sandbox of Wasteland for us to explore...



     It would also appear that West Coast Customs have lent their abilities and support to actually build the Magnum Opus in real life and we'll be able to see them do it April 27 and 29 on Fox Sports 2.

4.24.2014

The 2¢ Review: Titanfall

"Stand by for Titanfall!"
Hype can be a double-edged sword in the video game industry. While some is obviously needed to generate excitement for an upcoming title, too much hype may lead to unrealistic expectations. During E3 2013, one such game featuring mechs versus free-running humans generated so much hype that by the end if the show it was widely considered to be the next evolutionary step in the first-person shooter (FPS) genre. That game was Titanfall, and it was quickly on a hype train that would continue to build steam until it was released on March 11, 2014. Once released, only one question was on every gamer’s mind: “Does Titanfall live up to the hype?”

Simply put, absolutely. 

4.20.2014

Metal Gear: Ground Zeroes: Securing the Island...

     With this blog I intended to not only include reviews and reporting content, but silly stuff as well.  You know, to be "playing it wrong" and all that.  For Metal Gear: Ground Zeroes it had started with me sneaking around and tranq darting all the enemies I could with the Wu Silent Pistol.  Then it struck me, maybe I could pile them all on the helicopter and send them away for good to receive some kind of interrogation...


     As it turns out- it is quite possible to do.  So there it was- I had a stupid, but fun, idea.  Instead of rescuing Chico, Paz, and the rest of the prisoners, I thought I'd secure the island as well as I could by taking all the guards OFF the island.  I mean, no guards, no problem, right?

     The method was simple- tranq them then haul their sleeping bodies down to the landing zone for the helicopter.  So I ran back and forth collecting as many bodies as I could at the landing zone.  After a while their bodies started disappearing, so I called in Morpho loaded them on and as soon as he departed the other bodies reappeared.  Rinse and repeat.

     Moving on, I ran out of tranq darts, and started using the much louder Uragan-5 stun gun.  It turned out to be a good, in that it brought in more people to knock out that I could ship away, and also a bad thing because it can get quite difficult to avoid death with a small army gunning for you.  

     When the Uragan ammo ran out I had hide for a while and resorted to tossing empty gun magazines to lure guards away and CQC-ing them into submission.

     Once all was said and done I got about 50 guards taken away before I got bored.  The island should be safe enough for the prisoners I left for the time being.  They don't need food in those cages, do they?


     On my next visit I tranqed guards, placed C4 on their body then went and hid.  After doing such, I would alert a bunch of people and when they grouped together I would detonate it.  Not much for progressing the story or game at all, but it definitely provided me with small amounts of humor.  Not nearly as hilarious as placing C4 on the guy at the urinal in the men's room in Metal Gear Solid.

2.13.2014

Borderlands 2 Last DLC: Headhunter Pack 5: Sir Hammerlock vs. the Son of Crawmerax


     Following right on the heels of the 4th Headhunter DLC Pack (Mad Moxxi and the Wedding Day Massacre) is the announcement, with images of the 5th and final Borderlands 2 DLC- Sir Hammerlock vs. the Son of Crawmerax.

     We have to prepare ourselves for some rest and relaxation in a sunny getaway at an island resort when things go awry.  Of course you're with Sir Hammerlock when the son of Crawmerax seeks vengeance on the original Vault Hunters and all hell breaks loose on Wam Bam Island.  Sun, sand, shooting and looting.  What more could we ask for?
     "Your journey across Wam Bam Island culminates in a battle against a foe that may look familiar to some – Crawmerax Jr., the son of the great crab worm from The Secret Armory of General Knoxx add-on for the original Borderlands. Crawmerax Jr. is seeking vengeance on Lilith, Brick and Mordercai for brutally defeating his father over and over again. You must fight him off without their help so, you may want to call some friends to help you out with this one.
     If you are successful in defeating Crawmerax Jr., you get the honor of wearing his head – but shrunk down to fit on your character’s neck since you aren’t an 80 foot crab worm.  Each character gets a new beach themed skin as well, including Axton wearing an 80’s Aloha shirt and a certain dual gun wielding Vault Hunter prepping for a wet t-shirt contest. Oh, and make sure to bring your sun screen!"
     I like how Craw Jr. is mad about the Vault Hunters defeating Crawmerax Sr. "over and over."  That would mean that the non-canon New-U stations may be fit into canon.  Granted, it could just be a nice little joke for the fans.


     What I believe will really set this apart from the other Headhunter Packs is the fact that the end boss will actually be a real RAID BOSS!  Bringing back that special something that made the original Papa Crawmerax so much fun.  (It is also said that this is "by far" the largest of the Headhunter Packs.)

     It is an amazing thing to still be receiving new DLC a year and a half after the main game was released.  I look forward to the future of this series, and hope this particular Headhunter Pack lives up to the Secret Armory of General Knoxx DLC in terms of replayability.

     Sir Hammerlock vs. the Son of Crawmerax will be available April 15th for $2.99(USD).

     Source [ Gearbox Software ]


2.11.2014

Do You Even FIFA 14? (PS3 vs PS4)

     "Goal!" says Clive Tyldesley and Andy Townsend. 

     To this day it never gets old hearing that one word that started my obsession and this year is no different. As I look back a these 10 years I've been playing FIFA I see a lot has changed and here is my (RE)view of this years FIFA 14.

     The game play has improved with player movement being much smoother and more free flowing. I constantly found myself holding possession of ball much easier then previous installments. While I found that the AI is able to take the ball from you much faster and with ease if you try to full on sprint pass or even run next to them down the flank, which was not the case in the past. This better ball retention led to easier trick completion/success (which I had difficulties with in the past).

     The visuals look great with the additions of the crowd being 3D and being able to see the outside of the stadium upon your teams entry to the field. I had a problem with the the way they designed the athletes face, even tho it is very detailed, I hated the way they smiled when they scored a goal because they all had the same smile and it wasn't even a normal one at that. It looked more like the jokers smile, like he recruited them all (hope they change that next year lol).

     The menu is a big step up from the last 3 years. Simple, easy, and to the point. For the PS4 it's all blue and navy blue while the PS3 version has a lot of white with grey. (Picture below)


     This year they have removed the "Creation Center" and "Custom Music" from the PS4 version. Seeing as the PS4 cannot play mp3 files on it I can see why they chose to leave it out but this was one of the draw backs for me since I got tired of their playlist. Bummer.

     The two game modes I play is either "Kick Off" or "Career". Kick off has not changed much for the past few years. Career mode has changed slightly with the new menu which has lead to easier navigation of your players attributes and performances. Player objectives are all on the home part of the menu so you don't have to go looking around trying to find out how many goals, assists, shot %, or avg rating you need by the end of the season. This change has let me jump into the next match faster.


     This latest installment has excited me for the first time since 11'. It's like a breath of fresh air for FIFA fan.

     "It's in the game."

1.05.2014

(RE)2 = (RE)Play & (RE)View

     Since I've been on quite the retro gaming rampage lately I decided to make another section to both this blog and my other site [ Joshua Barsody ] - I went and made a neat little subsection called Replay & Review.  (RE)2 or (RE)Two.


     It isn't anything special, but I like the idea of having a section wholly devoted to games we used to love, or hate, and giving them another go.  Currently I have about 20 games and hopefully other Playing It Wrong contributors will hop on board and start doing this as well.

1.02.2014

The 2¢ Review - Far Cry 3: Blood Dragon

“The year is 2007. It is the future. Earth has been ravaged by a nuclear war and new paths for peace must be found. A U.S. cyborg army may have found a solution: a powerful bioweapon on a distant island. A Mark IV Cyber Commando, Sergeant Rex Power Colt has been sent over to gather information and figure out what the hell is going on.”