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4.25.2014

Mad Max: Magnum Opus Trailer and a Delay

     WB Interactive Ent. announced today, coupled with this new trailer, that the upcoming Mad Max game will be delayed until 2015.  If developer Avalanche Studios can make this even partially as good and replayable as the vastly entertaining Just Cause 2, this wait will be a good thing.


     The "Soul of a Man" trailer showed off some very Batman: Arkham City like combat and gameplay, but with the new "Magnum Opus" trailer we are given some ideas of how important a role vehicles are in the new game.  The Magnum Opus is the car Max will be building to replace the stolen Interceptor, which will be necessary for survival in Wasteland these vehicles must be upgraded into four-wheeled engines of destruction and mayhem.  Perhaps they are expanding the open world sandbox of Wasteland for us to explore...



     It would also appear that West Coast Customs have lent their abilities and support to actually build the Magnum Opus in real life and we'll be able to see them do it April 27 and 29 on Fox Sports 2.

4.24.2014

The 2¢ Review: Titanfall

"Stand by for Titanfall!"
Hype can be a double-edged sword in the video game industry. While some is obviously needed to generate excitement for an upcoming title, too much hype may lead to unrealistic expectations. During E3 2013, one such game featuring mechs versus free-running humans generated so much hype that by the end if the show it was widely considered to be the next evolutionary step in the first-person shooter (FPS) genre. That game was Titanfall, and it was quickly on a hype train that would continue to build steam until it was released on March 11, 2014. Once released, only one question was on every gamer’s mind: “Does Titanfall live up to the hype?”

Simply put, absolutely. 

4.20.2014

Metal Gear: Ground Zeroes: Securing the Island...

     With this blog I intended to not only include reviews and reporting content, but silly stuff as well.  You know, to be "playing it wrong" and all that.  For Metal Gear: Ground Zeroes it had started with me sneaking around and tranq darting all the enemies I could with the Wu Silent Pistol.  Then it struck me, maybe I could pile them all on the helicopter and send them away for good to receive some kind of interrogation...


     As it turns out- it is quite possible to do.  So there it was- I had a stupid, but fun, idea.  Instead of rescuing Chico, Paz, and the rest of the prisoners, I thought I'd secure the island as well as I could by taking all the guards OFF the island.  I mean, no guards, no problem, right?

     The method was simple- tranq them then haul their sleeping bodies down to the landing zone for the helicopter.  So I ran back and forth collecting as many bodies as I could at the landing zone.  After a while their bodies started disappearing, so I called in Morpho loaded them on and as soon as he departed the other bodies reappeared.  Rinse and repeat.

     Moving on, I ran out of tranq darts, and started using the much louder Uragan-5 stun gun.  It turned out to be a good, in that it brought in more people to knock out that I could ship away, and also a bad thing because it can get quite difficult to avoid death with a small army gunning for you.  

     When the Uragan ammo ran out I had hide for a while and resorted to tossing empty gun magazines to lure guards away and CQC-ing them into submission.

     Once all was said and done I got about 50 guards taken away before I got bored.  The island should be safe enough for the prisoners I left for the time being.  They don't need food in those cages, do they?


     On my next visit I tranqed guards, placed C4 on their body then went and hid.  After doing such, I would alert a bunch of people and when they grouped together I would detonate it.  Not much for progressing the story or game at all, but it definitely provided me with small amounts of humor.  Not nearly as hilarious as placing C4 on the guy at the urinal in the men's room in Metal Gear Solid.