[ UPDATED ] Final Fantasy XV Pocket Edition: Pre-Registration has Begun on Android & New Trailer

[ UPDATE ] Both the trailer and Google Play's pre-registration pages have been removed.
[ UPDDATE 2 ] Newer Trailer provided, Pre-registration has been returned.

     Back in August we we're given quiet the odd surprise with the announcement of a "chibi style" port of Final Fantasy XV coming to iOS and Android devices under the title of Final Fantasy XV: Pocket Edition.  The Android devices' pre-registration has opened and can be found here.
     The tiny new trailer gives us a look into combat, button layouts, and general action- a lot of little new bits of information.

     This new episodic take on the game will allow players to enjoy the world of Eos in the cutesy new style without being tied to a console, or beset by an overwhelming amount of side quests.  It'll be just the core story spread out over 10 episodes and done up as an isometric action game with an optimized and casual control scheme.

     [ Supported Models ]
iOS 11.1 or later
iPhone 6s (9th generation) or later / iPad Pro / iPad (5th generation) or later /
iPad Air 2 (2nd generation) or later / iPad mini 4 (4th generation) or later

Android 5.0 or higher model (RAM: 2 GB or more)
* Some models are not supported.
     [ COST ] 
Chapter 1: Free
Chapters 2-3: each 120 yen (approx. $0.99)
Chapters 4-10: each 480 yen (approx. $3.99)
Complete 10 chapter set: 2,400 yen (approx. $19.99)
※ The price is the same in the App Store, Google Play, Windows.
     This new version of the game looks to be strangely entertaining and fun.  The episodic nature of how they are breaking it up is a little concerning, but if the price to gameplay is balanced well enough, it could be a great deal.  And honestly, I'm curious to see if we'll get some other Pocket Editions such as Final Fantasy 8 or 10.

     Final Fantasy XV: Pocket Edition is slated for a Fall 2017 for Android and iOS,
          -and the Windows 10 version will be a bit later in Winter 2017.

     Final Fantasy XV: Pocket Edition [ Google Play ]

     Source [ Final Fantasy Official ]


Where Cards Fall: The Dreamlike Game gets Delayed

     Snowman Games has announced that they have a second game being delayed this year following Alto's Odyssey being pushed back earlier this year.  Snowman, along with developer The Game Band's, upcoming title Where Cards Fall is being delayed from its original Fall 2017 estimate with no firm release window.

     Where Cards Fall is a beautiful and curious looking game from humble beginnings as a student project, and that over the course of its last 5 years of development has recently needed a change in direction.  The creators' final vision of it is finally being put on the right course, and on this new path, they are reassuring us that the end project will be made much better for it. 

     The Game Band’s creative director Sam Rosenthal said:
     "When we first announced Where Cards Fall, I talked about how the game is meant to feel like a bittersweet memory. By revisiting the past, we want to explore how we build our futures over many years. 
     We chose our cards. We put them together. We built a house. The house wasn’t quite right. We knocked it down. We started again. 
     When we teamed up with Snowman, we caught a glimpse of our dream house. So we took everything down to the studs and built a much stronger foundation. With all that said, it’s looking like we’ll need some more time to finish decorating."  
     The Game Band says they've found the dream version of this project is in sight and they will be slowly updating us with news in the coming months of Where Cards Fall's game mechanics, its story, and peaks into the dreamlike world they've been building- along with a much more firm release date when it becomes clear.

     Rosenthal finished his message with the lovely sentiment, "Thank you for your support, and for your patience. I know delays have become a bit of a cliché in video games, but new ideas are hard to build properly on the first try. Sometimes you need to let your creation fall to see what it can become."
     It's good to hear that they have put a large importance on making the best game possible, and taking the time to do it right- instead of forcing something out as fast as possible.

     Source [ Official Snowman Blog ]


Starman: Tale of light: Launches November 7th

     A Spanish indie developer, Nada Studio, comprised of two brother architects, Jacobo and Sergio Abril have created a wonderful little monochromatic puzzle game called, Starman: Tale of Light, coming to iOS soon.

     Starman: Tale of Light the story of a man attempting to bring light back to a darkened universe, with a particular interest in plot development relayed through the use of light and shadow.
     Requiring players to think outside the box, Starman is a beautiful isometric puzzle game that was designed to gradually increase in difficulty by continually adding new mechanics throughout the duration of the game.  The developers have focused on creating a complex system of interactivity through the use of both appropriate and creative feedback.  They want to give players new mechanics every level, and have players receive feedback for every click- this ranges from the usual lights and sounds, and adds more depth with haptic feedback (vibrations), and "other effects," giving players as much to work with as possible in new and original ways.

     Just from the trailer and descriptions, Starman: Tale of Light looks to be a tremendously promising puzzle game with an extremely atmospheric experience on top of it- so it's definitely one to keep an eye out for.

     Starman: Tale of Light lands on iOS devices November 7th.


Untitled Goose Game: House House's Hilarious Next Game: Pre-Alpha Gameplay Trailer

     House House, developers of the Indie gem Push Me Pull You have been hard at work on an intriguing new game about a mischievous goose.

"It's a lovely weekday morning in the village and you are a horrible goose."

     In their as yet Untitled Goose Game, it looks as if players will be engaging in some hilarious goose antics.  The overall gameplay appears to be a serious of small puzzles like finding a way into a garden and getting the groundskeeper wet.  There's a even a little stealth action in stealing things like sneaking up and swiping the groundskeeper's keys.
     In general, players seem to get to be a nuisance by pestering locals, raiding gardens to assemble your own goose picnics, and distracting people by annoyingly honking at them throughout the day, all the while solving small puzzles in the form of a to do list.

     The Untitled Goose Game is set to arrive in 2018.

     Source [ PCGamer ]


Final Fantasy XV: Pocket Edition: Trailer & Thoughts

     In a bizarre twist of fate, the creators of Final Fantasy XV have made a move that is extremely strange and hilarious, but also a little bit intriguing.  They're altering the style of the game completely to be "chibi style" and porting it to iOS and Android devices under the title Final Fantasy XV Pocket Edition.

     Final Fantasy XV Pocket Edition takes players through the world of Eos without the anchor of a console.  Players will be able to follow the story of the main game retold over 10 episodes in the cutesy new style.  Along with the new look comes a newly optimized and casual control scheme for mobile, and the shift to an isometric view, presumably to give it a more action game feel- as the trailer appears to show.

     Over the years I've fallen away from the Final Fantasy series, and I really haven't liked much of them after FF 8, but I may give this a go just for the sake of ease and for the absolutely silly take on the visual changes.  The fact they are making it an episodic game is a little disconcerting, but if they are price balanced well enough from a money to gameplay time perspective, it could be worth it to buy them all.  Honestly, I'd probably throw down money for other Final Fantasy games redone in this style for mobile.  It's so absurd and Square Enix has definitely peaked my interest in the series again.

     Final Fantasy XV: Pocket Edition has no release date yet, but is expected later this year and the first episode will be available for free.


Agent Aliens: Fight and Free Your Friends from Scientific Captivity

     Indigo Entertainment's new run-and-gun arcade platformer Agent Aliens has arrived on Google Play.  Players must rescue their crew of aliens abducted by scientists, and as you collect your friends, you can also play as the newly released species if you choose to.

     Players will need to dodge and weave their way through enemies on the path to freedom, shooting their way out, while also collecting coins to upgrade their aliens' unique abilities.  The game also features a procedurally generated section meant for easier coin collecting for leveling up the aliens in the campaign missions.

     Can you avoid the onslaught and help break your friends out?

     Agent Aliens is free via Google Play with ads and IAPs.


Suzy Cube: A Lovely 3D Platformer Coming Soon-ish to Mobile (iOS)

     One-man indie developer Louard On Games's years-in-the-making platforming game for mobile is nearing completion, and now has a pre-release trailer for our enjoyment.  Taking cues from games like Super Mario 3D Land, Suzy Cube looks to give platforming games on mobile platforms a good name again.

     The developer says he's planned to have 5 total worlds with 5 levels each.  Each world will be comprised of 3 main levels, followed by a boss stage, and then a special level that will each feature their own unique elements like puzzles.
     Each world will have a theme, such as platforming game staple- the lava level- and through the game players will be able to find and collect coins, stars, and hats that allow you to unlock new skills.  Those new skills will in turn open more options for dealing with the gradually increasing difficulty and added mechanics the game introduces over the course of the game.

     What intrigues me the most however, is the fact that the boss battles will all be against the same enemy.  The thing that makes it interesting, however, is that as the player gains more skills, the boss learns as well.  The challenge will be in overcoming a boss that grows as you do.

     Suzy Cube currently has no set release date.


Depths of Limbo: Releases on Steam on Feb. 1st!

     Just over a year ago I came across a cool little indie gem titled Minor Steps by a creator that goes by the name Evgiz, and I have to say, I was quite impressed with it.  Then a few months later I played and reviewed another of his wonderful little games called Souls in Stone.  Yet again, I was very taken with how well put together the whole game was.  Indie game developer Evgiz's newest game, Depths of Limbo, will be hitting Steam on Feb. 1st, and it looks downright amazing.

     Similar to the popular game The Binding of Isaac, this game is a dark themed rogue-like.  While there's some clear inspiration there, Depths looks like a much faster paced shooter that's over-filled with blood, explosions, and tons of challenge.

     There's a huge variety of weapons and unique items to find and use, and your choices about what you buy (with in game currency) can drastically effect the gameplay.  It features an original score by Bibiki, full controller support, and it has the always awesome benefit of local multiplayer co-op, so you can bring a friend to this action-packed adventure.

     Depths of Limbo on [ Steam ]

     For more information check out the official site [ Depths of Limbo ]

     I'd also recommend checking out his other work through [ Evgiz ]